Call for Papers: 'Performance Technologies and Transformations: Virtual Production, AI, and Digital Innovation'

deadline for submissions: 
August 31, 2025
full name / name of organization: 
Scene

General Call for Papers: Scene 

View the full call here>>

https://www.intellectbooks.com/scene#call-for-papers

 

'Performance Technologies and Transformations: Virtual Production, AI, and Digital Innovation'

Performance (the theatre, the concert hall, the public space) has always been a place for technology and its implementation and development in the service of art, events and audiences. Scene invites scholars, practitioners, and researchers to submit original papers for an upcoming series focusing on the dynamic and transformative intersections of technology and creativity through performance and newly redefined and reframed senses of what performance is or might be. We are also interested in contributions that will challenge the assumptions we make about technology and the performative, beyond the conventional, either as speculation or counter-examples of how this will impact creative outputs. This may be through exploring potential highlighting limitations or over-optimistic interpretations of how creativity might operate once defined through the power of technology. We are happy to receive controversial work, especially accompanied by video or audio material to bring these ideas to life for our readers.

How are creative visions or theatrical propositions realized through/by technology, and for what purpose?  What does the technological history of the theatre tell us about the future of performance? How will the advent of technologies like virtual production or AI impact on the theatre/performance experience, through all its phases, planning, production and performance? What new skills should be learned? How does this effect the ways we perceive performance when enhanced or reformulated through a technological prism? What is the relationship between technological mediation and art-making? Who determines support, budgets and content as a result? What are the ethical implications, or those for ensuring a full range of ideas are represented and expressed? How should we perceive the non-human as it shapes our experience?

The next 3 issues of Scene will explore innovative approaches and methodologies in virtual production, artificial intelligence, digital enhancement, and creative processes that are reshaping the landscape of contemporary performance and future audience experiences.

Themes and Topics of Interest:

  1. Virtual Production in Theatre/live spaces:

  • Innovations in virtual stagecraft and scenography.

  • Case studies of productions utilizing virtual and augmented reality.

  • Challenges and opportunities in the adoption of virtual production technologies, narrowcast implications.

  • AI in Performance:

    • AI-driven character development and interactive storytelling.

    • The role of machine learning in dramaturgy and performance analysis.

    • Ethical considerations and the impact of AI on artistic expression.

    • IP issues for artists and creators of experiences.

  • Digital Enhancement of Theatrical Experiences:

    • Integration of digital media and interactive technologies in live performances.

    • Audience engagement through digital platforms and social media.

    • The impact of digital tools on rehearsal processes and production workflows.

  • Creative Processes in the Digital Age:

    • Evolution of collaborative practices with digital tools.

    • Case studies on the use of technology in devising and improvisational work.

    • The influence of digital culture on performance aesthetics and narratives.

    • Implications for creative frameworks for workers, IP and creative recognition.

  • Interdisciplinary Approaches and Collaborations:

    • Cross-disciplinary projects blending theatre with digital arts, gaming, and other media.

    • Collaborative frameworks between technologists and theatre artists.

    • The role of academic and industry partnerships in fostering innovation.

  • Historical and Theoretical Perspectives:

    • Historical analysis of technological advancements in theatre/performance/live/recorded and hybrid spaces.

    • Theoretical frameworks for understanding digital and virtual interventions in performance.

    • Comparative studies of traditional versus technologically enhanced performance practices.

    Proposed outputs could come in conventional formats (articles, case studies – text based) or with added media, images or audio, or as podcasts or interviews. It is more important to present the work in the best possible way. If there are innovative approaches you would like to take, feel free to propose these. Researchers from a wide variety of disciplines, experiences and career stages should feel encouraged to submit.

    All articles submitted should be original work and must not be under consideration by other publications.

    Journal contributors will receive a free PDF copy of their final work upon publication. Print copies of the journal may also be purchased by contributors at half price.

    Editor:

    Christine White, De Montfort University, Leicester UK, christine.white@dmu.ac.uk

    Co-editors:

    Gregory Sporton, Westminster University, London UK, g.sporton@westminster.ac.uk

    Alison Oddey, Independent Scholar and Broadcaster UK, alison.oddey@btinternet.com