Language Teaching and Technology: From Gaming to AI
The CFP for "Language Teaching and Technology: From Gaming to AI" is now open via this link for the PAMLA 2026 conference, from the 12th to the 15th of November 2026, in Seattle.
This panel examines how emerging technologies and game-based practices are transforming world language (WL) education by creating more interactive, meaningful, and learner-centered environments. Drawing on perspectives from language pedagogy, educational technology, and game studies, the session explores the pedagogical potential of tabletop games, video games, and Artificial Intelligence (AI) as tools for fostering communicative competence, collaboration, and learner engagement. Game-based learning—ranging from cooperative board games and role-playing systems to digital gaming environments—provides learners with purposeful contexts for language use. Unlike traditional form-focused exercises, gameplay encourages learners to negotiate meaning, give and follow instructions, express opinions, and collaborate toward shared goals, thereby promoting fluency, confidence, and authentic communication. These immersive environments also create opportunities for real-time language use that mirrors natural interaction.
If this panel is not of interest to you, please consider applying to other panels at the PAMLA 2026 conference. If you have problems, doubts, or questions, please do not hesitate to contact us directly at: fricciar@usc.edu and vmorello@uark.edu. We encourage you to submit as soon as possible, but please, submit your proposal no later than May 25th, 2026.