Rethinking/Retheorizing Video Games - PAMLA (October 31 to November 2, 2014)

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Pacific Ancient and Modern Language Association
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Video games are ripe for cultural, literary, and game studies, but the fraught relationship they have had with the academy and internal debates, like that between ludologists and narratologists, has hampered their potential. This panel invites papers that wish to take up these methodologies to analyze video games in general, specific games, or uses of virtual reality as a metaphor in popular culture in relation to textual, pedagogical and institutional potentialities. Papers that focus on issues of gender, sexuality, race, ethnicity, environment, disability, transhistorical concepts of gaming/virtual reality, etc. are welcomed and encouraged. - See more at: